
How to build your own emulator Building the engine Remove all userdata*.img files in /Applications/Android\ Emulator.app/Contents/MacOS/aosp-master-arm64-v8a/. hw.lcd.width, hw.lcd.height: Virtual display dimensions.Set fastboot.forceColdBoot=no, fastboot.forceFastBoot=yes to enable snapshots. fastboot.forceColdBoot, fastboot.forceFastBoot: whether to enable snapshots.When reconfiguring, you'll also need to delete all userdata*.img files in that directory. How to configureĮdit /Applications/Android\ Emulator.app/Contents/MacOS/aosp-master-arm64-v8a/config.ini. If you've installed Android Studio and Android SDK and adb is available, the emulator should be visible from Studio and work (deploy built apps, debug apps, etc). The first few times it starts up it will take a while to show up, but subsequent launches will be faster. You'll first need to right click the app icon and select Open and then skip past the developer identity verification step (we are working on providing official identity info).


dmg, drag to the Applications folder, and run.

Go to the Github releases page, download a. M1 (or equivalently capable) SoCs are required note that this does not work on DTKs as they do not support ARM64 on ARM64 hardware virtualization via amework. This only works on M1 Apple Silicon Macs.

Webview doesn't work in the AOSP version, but works in the Google APIs version preview v3.The release tag corresponds to this commit: Known issues There are still many issues, but apps work at a basic level. This is a preview of some basic Android emulation functionality on the M1. In AVD Manager go to the Other Images tab as by default it doesn't show the ARM64 images. Support for downloading the M1-based emulator was added to SDK Manager, so it's not necessary to go to the Github releases page to download a standalone.
